One of my biggest disappointments was that the optional content I played didn’t include as much of the clever mission design that I saw in the main quests. The unpredictable nature of the setting and writing could lose some of its charm in too large doses, but it certainly ensures that Pit People never starts to feel dull. Another involves cutting a mouth parasite out of a sea monster so you can recruit it to your party – by having another squadmate eat it, naturally. “One quest might have you holding off a group of vaguely British robots at the behest of a guy with an American flag covering his entire face who hasn’t heard that the Revolution is over.